![]() ![]() The lounge chair I cloned it from (Esmerelda's Lounge ) doesn't have the problem.ģ. It can only be placed a half tile out from the wall. Using MOO to place it puts the back edges in the wall and sims can't use it. It's too far back in the footprint so that the back clips the wall. A two tile chaise lounge chair has a similar problem as the bookcase. I need to change the footprint to a full tile (like the footprint of the item it was cloned from) and move the bookcase forward so that it can be placed in the right place.Ģ. Using MOO, I can place it but half the object is in the wall. A bookcase that came out with a half tile footprint and the back side is right on the back edge of the footprint so that it can't be placed up against the wall since the back of the footprint extends into the wall and the bookcase clips into the wall. ![]() Most have gone without a hitch other than having to adjust the uv maps but I've got three items that have similar problems that I can't figure out how to fix. This is my first foray into S4S and Blender so I've been learning as I go. In the last couple of weeks I've converted a number of TS2 items to TS4. ![]() Is there a way to adjust an object's placement within the footprint? ![]()
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